Creating bump-mapped sprites in Mongame
TODO: Write an example of using shaders to use a normal map for sprites in Monogame using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Gra...
TODO: Write an example of using shaders to use a normal map for sprites in Monogame using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Gra...
TODO: Something about calculating curves going through the 3 points A, B and C...
In this article, I'll describe the method I'm using in my own game projects. It breaks down as this: For each pixel in the image add its local space coordinate to the CollisionMap; ...
Here I'll go over creating a network client that combines both protocols for circumstantial messaging in the context of multiplayer games. This aims to create a system that uses reliable TCP messag...
Something about rotation in 3D using RotateByAxis float pitchSpeed = 1.0f * frameTime; // Pitch rotation speed float yawSpeed = 1.0f * frameTime; // Yaw rotation sp...